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Coding games first
The first concern of toy is to bring the thinnest and simplest stack of technology for making games directly from C++ , instead of focusing on a monolithic editor, or insulating the user from the core systems.
Through direct control over expressive rendering and user interface systems , toy is perfect to build games with atypical constraints : complex user interface / rendering schemes, procedural generation..
Designed for quick iterations and experimentation, entirely scriptable , toy provides a fully programmable 3d renderer , with direct access to shaders, materials and render paths.
As a collection of game programming building blocks , toy aims to foster an ecosystem of simple reusable components for building your own game technology .
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